Not all fantasy worlds live only in our imaginations. 32-year-old Tar feels like a Non-Player Character in their own life. Sidelined by anxiety, they spend all their spare time playing video games until they are invited to play Kin, a tabletop role-playing game their friend swears will change their life. It does, but not in the way Tar expects; friendship, it turns out, is even better than escapism. But what none of them knew was that it would change their life a second time, because the world of Kin is real. The whole party soon discovers that changing your setting doesn't change you.
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